Glacier cave
To expand my knowledge in Unreal Engine 4 & Physically Based Rendering (PBR), I made this little glacier cave scene.
The idea is that it could serve as a start screen for a game, in this case named "Instinct"
I used Zbrush 4R6 to sculpt the rocks and the glacier pieces,
3ds max to normal bake everything,
Photoshop to create the PBR textures,
Unreal Engine 4 for everything else: Particles, lighting, shaders, music,...
The idea is that it could serve as a start screen for a game, in this case named "Instinct"
I used Zbrush 4R6 to sculpt the rocks and the glacier pieces,
3ds max to normal bake everything,
Photoshop to create the PBR textures,
Unreal Engine 4 for everything else: Particles, lighting, shaders, music,...