Hoverloop Levels
As artist on the Hoverloop project, I've integrated mostly in-house created assets into levels I have built up from scratch.
Starting from a simple blockout in 3D, I've done all aspects from level flow, lighting, asset placement, VFX and specific materials.
Keep in mind that everything you see here must work in 4-player splitscreen, online, on an Xbox One! [Performance!]
Starting from a simple blockout in 3D, I've done all aspects from level flow, lighting, asset placement, VFX and specific materials.
Keep in mind that everything you see here must work in 4-player splitscreen, online, on an Xbox One! [Performance!]
METROPOLIS: Here I have done the blockout, flow, asset placement, lighting, post processing and specific VFX/Materials. I also created various models for it except the Metropolis letters, a central column with 2193 written on it, cables/panels/cameras/airco-units/commercial billboards you see throughout the level.
MINE: Here I have done the blockout, flow, asset placement, lighting, post processing and specific VFX/Materials.
CMYK: Here I have done the blockout, flow, asset placement, lighting, post processing, specific VFX/Materials and modelling except for the black panels.
OTHER LEVELS: A gallery of screenshots of levels that are currently not in the game, where I created everything (also assets) besides fauna.